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Old Nov 19, 2008, 06:57 AM // 06:57   #621
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Originally Posted by MStarfire View Post
You, sir, are amazing. You're a voice of indignant, self-righteous reason on a board otherwise full of start-raving idiots who never made much headway in English or Debate classes.
Is your only way of discussing called "don't quote anything but call your opponent and idiot and take your toys home"?

We wouldn't get free rewards. If someone did something 6 times and didn't get a reward, and NOW someone will do it in half and get a full reward, I think HE got it free. Because he did 1/12 of our work and got more than we did. That's almost free.
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Old Nov 19, 2008, 08:08 AM // 08:08   #622
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Originally Posted by Lady Lozza View Post
My bad, I forgot that the book donation counted directly towards the title. Regardless, it is still nearly 1 million faction. It is a fairly large chunk when chasing a goal of 10 million without wanting to grind/repeat things. How many winning FA matches does this make at 2.5k a match? 400 I believe, unless my maths is wrong. How many Urgoz runs does this make? I'm not sure on the average faction in either NM or HM for this mission.

Remember that these players don't get access to the faction which new players would get vanquishing on their first two characters.
I'm sorry, I must not be up on the "new math". How is 120,000 "nearly" 1,000,000? Some trick of calculus?

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Is your only way of discussing called "don't quote anything but call your opponent and idiot and take your toys home"?

We wouldn't get free rewards. If someone did something 6 times and didn't get a reward, and NOW someone will do it in half and get a full reward, I think HE got it free. Because he did 1/12 of our work and got more than we did. That's almost free.
Cry more.
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Old Nov 19, 2008, 09:05 AM // 09:05   #623
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Originally Posted by MStarfire View Post
I'm sorry, I must not be up on the "new math". How is 120,000 "nearly" 1,000,000? Some trick of calculus?
Creative Math from Enron says hi.
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Old Nov 19, 2008, 09:36 AM // 09:36   #624
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Originally Posted by MStarfire
You, sir, are amazing. You're a voice of indignant, self-righteous reason on a board otherwise full of start-raving idiots who never made much headway in English or Debate classes.
Before I begin, let me just say I find it hilarious that everybody arguing against sounds like this guy.

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Originally Posted by Fril Estelin View Post
If you knew programming, you'd know it's never "completely impossible", just too difficult/costly. You don't trust them on the economic explanation, I think we should simply keep asking them to release detailed information on this point.

But IMHO you're reading too much behind her words.
I'm not even talking about the programming aspect of this. I am talking about Anet coming out and giving us a LEGIT statement on the matter. As it is we have several conflicting statements from them on why it happened, and we still don't know the real reason.

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Originally Posted by Fril Estelin
Of course I see what you mean, since I'm in agreement about RED ENGINE GORED ENGINE GORED ENGINE GO getting 2 books retroactively. But the important point here is that you're wrong that they have to grind, they simply have to redo the content, not grind it. No one is at the moment forcing them to do anything (if I were provocative, I'd say that some of the people criticising the update are the lazy ones, they want free stuff for no effort, but we'll never know who this is).
How is having to redo content not grind? I thought that was the definition of grind. There are a lot of people here who don't understand that there is no difference between optional grind and necessary grind. Either way it is still grind, and if either one is added in any way than the update didn't do its job.


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Originally Posted by Fril Estelin
If you look at the fun you had from the game, then this issue becomes less important (but I understand those that are talking of fairness from the start). Except if fun for you is dependent on others' fun.

Well, here, I disagree, it's those players that brought it onto themselves. It's the "want reward" philosophy that is wrong, I do not mean to say that rewards are bad/useless, simply that their priority is low.
The problem people aren't seeing is that a lot of people derive their fun from these accomplishments, and this update completely undermines them. You can not sit here and say the "want reward" philosophy is wrong, as that is how some people get fun out of playing. And nobody can say what should be fun or not fun for others.

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Originally Posted by Fril Estelin
In RL, this kind of reasoning very rarely leads to fairness, as it often opens more doors for people to QQ/criticise.
We have already decided that the 1-2 title solution would solve about 99% of the problem. The argument that it would open up to more QQ is bunk.

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Originally Posted by Fril Estelin
As a criticism of Anet's lack of investment for the people that did all the content over and over again, all these comments seem fine, but not as a sole criticism of this update.
That is part of the criticism...

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Originally Posted by Fril Estelin
You're wrong: a minority asks for the retroactive rewards, but this may affect a lot of people (most of whom would not say anything).
If most would not say anything, how can you tell its a minority?

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Originally Posted by Fril Estelin
While we express our opinions on Guru, most of the GW population is either playing, or not, and that's what'll show whether Anet should do things differently.

No it doesn't if: 1) you look at it from the point of view of making more people playing, pugging and thus having fun; 2) as a (possible) first step in the "right" direction, something we'll only be able to assess when more is done in the future.
Irrelevent to my point. Now lets say a lot of people are happy with this update (which they are). The question we have to ask ourselves is not whether or not the update got more people playing, but whether or not the update was effective in what it was trying to do. The update was clearly trying to reduce grind, but did it solve that problem? There are several arguments that say no.

Now then you could argue "well if more grind is what gets people playing then its a good update", which I find to be ridiculous. The update DIDN'T SOLVE THE PROBLEM. If Anet came out and said "we are increasing grind because it gets players playing" I would be fine with that. But to say "we want to decrease grind" then make an update that increases grind in any way is stupid.

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Originally Posted by Fril Estelin
Games are among the most complicated software in the world, even more complicated than OSs..


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Originally Posted by Fril Estelin
Do you honestly think that they simply had to change the myBigGWdatabase.data file, import the "Book" datastruct and call the "makeBook" procedure 6 times for each campaign?
As I said at the beginning, they should come out and say WHY they didn't do it or if they will ever do it (which they haven't done legitimately). Not to mention they should answer the arguments that say the update didn't help the grind issue as much as they thought it would. Instead we get different answers, each one being completely contradictory or just flat out false.
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Old Nov 19, 2008, 10:12 AM // 10:12   #625
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The update was clearly trying to reduce grind, but did it solve that problem? There are several arguments that say no.
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Originally Posted by DreamWind View Post
But to say "we want to decrease grind" then make an update that increases grind in any way is stupid.
Before the update, fastest way to grind faction was HFFF, which wasn't available to Luxons.

After the update, there are several new ways to gain faction - lots of them are faster and less tedious than HFFF, and they are available to Luxons.

Result: Faction grind IS decreased.
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Old Nov 19, 2008, 10:36 AM // 10:36   #626
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Originally Posted by Hissy View Post
Before the update, fastest way to grind faction was HFFF, which wasn't available to Luxons.

After the update, there are several new ways to gain faction - lots of them are faster and less tedious than HFFF, and they are available to Luxons.

Result: Faction grind IS decreased.
I think a previous poster responded to this nicely:

"They haven't reduced the grind for faction at all. They introduced new and more ways to gain it, but doing every quest and every mission (NM and HM) won't get you close to maxing the title. Vanquishing all areas will help a bit, but you're still far from there. That means you're going to have to REDO missions/VQ's over and over again, which is grind imho."
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Old Nov 19, 2008, 10:44 AM // 10:44   #627
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Originally Posted by DreamWind View Post
I think a previous poster responded to this nicely:

"They haven't reduced the grind for faction at all. They introduced new and more ways to gain it, but doing every quest and every mission (NM and HM) won't get you close to maxing the title. Vanquishing all areas will help a bit, but you're still far from there. That means you're going to have to REDO missions/VQ's over and over again, which is grind imho."
That is not an appropriate response to what I said.
I said grind is reduced, I didn't say it was removed.
If you want to max a Faction title, you grind for it - but since the update, you grind less for it.
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Old Nov 19, 2008, 11:22 AM // 11:22   #628
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Originally Posted by Hissy View Post
That is not an appropriate response to what I said.
I said grind is reduced, I didn't say it was removed.
Highly in question. Does adding new ways to gain faction even mean the grind is reduced, or that the old way was just stupid? Not to mention...the entire book thing actually increased grind for many...
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Old Nov 19, 2008, 11:39 AM // 11:39   #629
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Highly in question. Does adding new ways to gain faction even mean the grind is reduced, or that the old way was just stupid? Not to mention...the entire book thing actually increased grind for many...
There is no question. They didn't just add new ways to gain faction - they added new ways that gain faction faster than the previous fastest method (HFFF), and these methods are available to Luxons as well as Kurzicks.

Faster faction gain = less grind

If you're going to grind for a max faction title, you can do it faster than before.
Faction grind IS reduced.

You CAN choose a method that's slower if it suits you better, but that's your choice - and now you have more to choose from.

Last edited by Riot Narita; Nov 19, 2008 at 11:44 AM // 11:44..
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Old Nov 19, 2008, 12:22 PM // 12:22   #630
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Originally Posted by Hissy View Post
There is no question. They didn't just add new ways to gain faction - they added new ways that gain faction faster than the previous fastest method (HFFF), and these methods are available to Luxons as well as Kurzicks.

Faster faction gain = less grind

If you're going to grind for a max faction title, you can do it faster than before.
Faction grind IS reduced.

You CAN choose a method that's slower if it suits you better, but that's your choice - and now you have more to choose from.
The previous method was simply broken and had to be fixed. Nearly anything would have been better than the previous method. Yet there is still a ton of grind...and you didn't respond to the point that grind has been increased in many cases.
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Old Nov 19, 2008, 01:04 PM // 13:04   #631
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Originally Posted by DreamWind View Post
The previous method was simply broken and had to be fixed.
It is fixed in this update.
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Nearly anything would have been better than the previous method. Yet there is still a ton of grind...
So what? No-one is saying there is no more grind, so why are you going around this circle again and again? What there is, is LESS grind.

Nobody is forced to max the title. If you WANT the max title, you don't get it for free, you grind. But now you grind less than before, you have more ways to do it, it's less tedious and repetitive, and Luxons can do it as fast as Kurzicks.

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Originally Posted by DreamWind View Post
and you didn't respond to the point that grind has been increased in many cases.
My reply did indeed respond to that non-point.
But I'll say it yet again:
It hasn't been increased.
It has been decreased - unless you choose to grind more than necessary.

Last edited by Riot Narita; Nov 19, 2008 at 01:12 PM // 13:12..
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Old Nov 19, 2008, 01:34 PM // 13:34   #632
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I am not sure what DreamWind means by increased grind, but maybe he means that the update encourages old players to grind more, for the books.

I agree the update has reduced the grind at least a bit, and i love most of the update.
But this point with the books is something that contradicts this update's purpose.
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Old Nov 19, 2008, 02:56 PM // 14:56   #633
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Originally Posted by kostolomac View Post
Yeah , you are right , everyone knows that you MUST complete the campaigns six times./sarcasm

No one forced you to do them six times so stop QQing.
You sir, are a mor(m)on.

If I did the campaign 6 times on each of my characters (counting deleted characters, too), it's 6x40k faction. That IS a lot. Screw the gold, faction is better.

There are still no reasons against. Only people that think saying "QQ more" is still cool are against retroactive books.
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Old Nov 19, 2008, 03:19 PM // 15:19   #634
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I still support making page filling the books retroactive, but I wonder if it even feasible anymore. Now that a lot of people have partially filled books, how would Anet untangle which missions were completed prior to the update and which were done after?

I fear this ship has sailed.
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Old Nov 19, 2008, 03:56 PM // 15:56   #635
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I have 10 PVE characters. If they made the books retroactive it would not gain me a single level in Kurzick. (10*NM + 1*HM = 520K faction.) It's a lot, but it would get me to the next level. So retroactive or not, I don't care.

I must say for me the books are not worth the trouble of carrying them arround.
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Old Nov 19, 2008, 04:04 PM // 16:04   #636
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Originally Posted by hallomik View Post
I still support making page filling the books retroactive, but I wonder if it even feasible anymore. Now that a lot of people have partially filled books, how would Anet untangle which missions were completed prior to the update and which were done after?

I fear this ship has sailed.
Well, they can always do something.

It seems that game stores mission status as "done but not in book" (allowing mission done without book to be added at small fee.) / "done and in book" (player did mission and had book or added it to book later).

Possibility is that mission done before books are in "done and in book" state which means that anet can't see which mission was done before this system and they can't enable retroactive book rewards without re-rewarding people do missions done in meantime.

They can also be in just "done" state with "in book" as undefined value which could be set to "not in book" state if they wish and retroactive reward would work nicely with crediting people for missions they did before update and not again for missions they did after update.

So its either reward people double for all missions they did after update or don't reward them if they redone missions after update. bad/bad idea
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Old Nov 19, 2008, 04:39 PM // 16:39   #637
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It comes down to fairness.

But what about someone who has only Prophecies or has only gotten their character(s) through Prophecies before this update was given. Do they not get the ability to have retroactive books because theirs do not give Faction/Reputation? Why should someone who has paid the same as owners of the other campaign not be equally rewarded for their time? But then again, why should someone who has paid the same as others for the game, and in many cases more because it was newer at the time, not be able to benefit from rewards and must have to grind to receive the same that others get?

If Shiro's Return were made to give Kurzick/Luxon only, and Night Falls made to give Sunspear/Lightbringer only, then what would The Flameseeker Prophecies give? Do they then get the gold that would affect the economy, or do they get the experience that most players/characters generally don't need, or do they get nothing and it's all considered fair?

A possible solution of sorts to make it fair for everyone is to choose whether you want the gold, experience, or in some cases the faction/reputation reward for retroactive books. The only other truly fairness to the situation to allow all players to benefit is the obvious choice of making everything about the books retroactive. In either case, as many pointed out, there's issues with bringing an influx of gold that would've came more spread out over the many years the games have already been out. But in a game that has had its economy ruined by many poor decisions by ANet (Ursan, months and years before addressing farming issues/builds if they are even addressed at all, consumables, etc) why do they now care so strongly about giving people the rewards they deserve when they have given us nothing but easy buttons that have completely shattered the original concepts of how this game was suppose to be?

The update doesn't reduce the grind for many and therefore isn't a true way to address the grind that is Kurzick/Luxon. But it wasn't meant to be that. It's clear it is nothing more than a way for people to get a higher rank in the titles by simply playing the game, a way for people to be a bit better off when they're done than how many of us were years ago when Factions was released. There were no faction per kills in explorables, no faction for vanquishing, and no books to give us faction. There was no HFFF either - actually had to do FFF and do it with others. Those that have been playing long before this title that wanted a good rank by just playing the game, that wanted their PvE skills to be a bit stronger, and wanted to be able to put their title in HoM without having to grind are the ones that suffered from this, not the ones aiming to max out their title.

When it comes down to it, it comes down to fairness, and unfortunately this update came many years too late to really be fair or to really make an impact on the community. The game was designed then for longevity, for changes and adaptions, but it ended up hurting too much with the focus on GW2. I wanted the books to be retroactive, but I don't care now. I just care about ANet not making the same mistakes in GW2.
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Old Nov 19, 2008, 05:05 PM // 17:05   #638
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It comes down to fairness.
I'm sorry, I stopped reading right here, because who really gives a shit how fair a VIDEO GAME is? My god, talk about a misplaced sense of self-worth and entitlement.
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Old Nov 19, 2008, 05:15 PM // 17:15   #639
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I'm sorry, I stopped reading right here, because who really gives a shit how fair a VIDEO GAME is? My god, talk about a misplaced sense of self-worth and entitlement.

In a game like Halo or GTA I would agree. This is, however, a MMORPG. MMO. Massive Multiplayer Online game.

Or just Online Game. In Online games, fairness is pretty important if you want people to buy your next game.

If people see that veterans are screwed over, they won't want to be veterans in GW 2.
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Old Nov 19, 2008, 05:44 PM // 17:44   #640
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In a game like Halo or GTA I would agree. This is, however, a MMORPG. MMO. Massive Multiplayer Online game.

Or just Online Game. In Online games, fairness is pretty important if you want people to buy your next game.

If people see that veterans are screwed over, they won't want to be veterans in GW 2.
You claim to speak for some unseen mass of hardcore veterans who think and feel just as negatively as you do.

All I see is a small handful of greedy, vocal, childish idiots who are pissing themselves because they didn't get a fat faction paycheck when the update hit, the kind of people who are upset over every update, every skill revision, every festival event, EVERYTHING, because it doesn't benefit you directly while screwing the other guy.

Honestly, GW2 won't miss you. I won't miss you, and Anet won't miss you.

Last edited by MStarfire; Nov 19, 2008 at 06:17 PM // 18:17..
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